![]() They are only unlocked when all research projects are completed, or when both the research project and the foundry project have been completed. Items in the "Unlocks" columns that are listed in italic and gray require multiple research projects, or require both a research project and a Foundry project. Note that the duration to analyze more powerful aliens increases much more than in Vanilla. These studies are generally shorter than technology projects, and do not cost any resources, except the corpses required for the autopsy or the captive required for the interrogation. FORMULA: finalTime = baseTime * (30 / (scientists * labBonus)) * creditBonus * brazilExpertiseBonus, with creditBonus = 0.75, brazilExpertiseBonus = 0.85Īnalysis projects allow players to study aliens and their UFOs.Expertise (Brazil's starting bonus) increases research credit bonuses by 15% (multiplicatively) for a total of 36% research time reduction.Interrogations provide research credits, which lower the research time of all research projects and foundry projects that match the credit type by 25%.Each adjacency links between Laboratories, the Genetics Lab and the Psionic Labs additively increases the effectiveness of scientists by 10%.Each Laboratory additively increases the effectiveness of scientists by 20%.For example, if you have 60 scientists, the actual duration is half that of the listed value. Having more than 30 scientists decreases the duration of all research projects.For example, if you have 15 scientists, the actual duration is double that of the listed value. Having less than 30 scientists increases the duration of all research projects.The duration listed for all research projects is the duration for 30 scientists with no Laboratories, adjacency bonus or research credits. It instead affects the cost to build and maintain power generators. South America's continent bonus no longer makes autopsies and interrogations instantaneous.For example, council members will not request Sectoid Corpses before Xenobiology has been researched. All Council requests except Satellites now require specific research projects to be completed.UFOs that have been successfully assaulted can now be analyzed, providing your ships with a damage bonus against these UFOs.For example, once Sectoid Autopsy has been performed, players can target a Sectoid, and press F1 to inspect them. Autopsies are required to inspect aliens of the same species and see their perks. For example, Sectoid Interrogation is required to learn Mind Fray. Most Psi Powers now require specific research projects before they can be learned.For example, Sectoid Autopsy is required to perform Sectoid Interrogation. Interrogations now require the autopsy project for the same species.For example, Xenobiology is required to perform Sectoid Autopsy. Autopsies now require other research projects before they can be started. ![]() For example, Sectoid Autopsy requires and consumes 10 Sectoid Corpses.
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